

Weak, useless spells have been either buffed or replaced by a completely new spell. Roads allow movement for 1, enchanted roads for 0.5. Pathfinding now only allows movement for 1 points instead of 0.5.

Tax system is redesigned, the options below 1 gold and above 2.5 are out. Heroes also contribute only 1/6th of their skill when staying in the fortress, so you better use them for battles instead, that's what they are for. Early use of heroes is further promoted by an arcane direct damage spell that requires a hero in battle to be used, which replaced Recall Hero. This makes them a viable unit in the early game, that does make a difference. Heroes start with better stats, but gain fewer from levels. Roads, Pathfinding and a few other features that allowed excessive movement have been toner down a bit. The mod puts emphasis on the ability to maintain larger armies. You cannot take a 11th book to start with rare spells and obliterate everyone with a single, powerful spell. Research and casting reduction is a mere 3% and 2% per book, but for each book after the 4th. Broken bonuses provided by many books of the same type have been toned down. You can take life and death at the same time. Restrictions on books and picks are generally less severe. Diplomatic consequences of several actions changed significantly to be more reasonable, for example banishing a wizard will only make you hated by that wizard's friends, but liked by their enemies. Any wizard has an equal chance of starting on Myrror instead of Myrror default wizards showing up all the time. Alliances now provide better benefits to the player AI personality and objective now has a much higher impact on diplomacy and declaration of wars. AI diplomatic actions like offering treaties now actually happen instead of getting lost in the myriad of self-contradicting checks and conditions. AI is capable of doing things it wasn't able to before Several builds had their numbers adjusted, some even their function. The player has a lot more choices, and races are generally less restricted in what they can build.

Yes I know several other mods also do these changes. This is built upon insecticide 1.4n and I fixed a lot of additional bugs that weren't fixed there. You can find the download on my website, although it wasn't about MoM up till today, now it also contains the download to this mod!Ī quick overview - for more, download the mod and see the documentation inside! The goal of this mod is to have the game feel similar to the original, but without all the inconveniences and annoying "features" that hindered the enjoyment of the game. Yes, this is a new mod to Master of Magic.
